Learning Game Design: for a job or a hobby
The process of specifying and modifying the way the game plays: not programming, art, marketing, licensing, sound, etc.
This course is designed for people who want to design games - video or tabletop - but lack information about what is really involved and how to go about it. It's not rocket science, but commercial design is a JOB - one that cannot be done by rote, there is no "Easy Button". I'm not here to encourage you, or entice you to read, I'm here to inform you. I assume you have the motivation to learn how to design games, you just need to know how. And that means you need to do it from start to finish, to complete games rather than merely start them.
We'll discuss the process of game design, the possible structures in games, the best way to start learning game design, what makes a game good (there's a great variety of opinion about this), ways to provide a framework for your design efforts, ways to keep records of your work, software to help you learn. Many aspiring game designers have crippling misconceptions (such as the notion that it's all about a great idea, or that everyone who counts likes the same games they do), and I'll try to clear those out of your way.
This is not a comprehensive class about game design as a whole, it is a class about learning game design. That's a process that goes on throughout a game designer's career, but it starts here.
Course goal and objectives:
- Learn the fundamentals of game design - any kind of game
- Learn to avoid false assumptions that many beginning designers believe
- Learn a process and structure for designing games
- Learn what makes a game "good"
- Learn the vital importance of repeated playtesting and modification, the "heart" of game design
- Create and COMPLETE a game. This is likely to take a long time, likely much longer than it takes to go through the course lectures
- And much more . . .
Intended audience: Anyone who wants help in designing games, professionally or as a hobby
- A familiarity with many kinds of games
- No programming or other technical skills necessary
- An open mind. If you think you know it all, you probably won't like what I have to say
There are no discounts for this class, or any others on this site. I am actually more likely to raise prices than to offer discounts, because discounts can be disrespectful to people who pay the full price. These classes are already much lower priced than the same classes on Udemy, where this one has run for more than 100 people.
Review at Jeffro's Space Gaming blog:
Review at Alan Paull's blog:
This course has run on Udemy.com for more than 80 people, but it is considerably more expensive there than it is here.
Review at Jeffro's Space Gaming blog:
Review at Alan Paull's blog:
Jimmy Voskuil? (https://www.udemy.com/u/jimmyvoskuil/) ,? 9 days ago
Great course! Good for the starter like myself :)
Currently I follow this course (at 75% so far) and its a great course for beginner game designers like myself. The course is not a 1 click button and after your a game designer no (please send message if you found that course btw) but it gives a good frame work, hand outs, ideas and background about both video games and tabletop games.
So if you wanted to start with game design this is a great first step.
The teacher is clear and good to follow ( I am a student from The Netherlands and got no problem following this course). Also the course got some assignment I strongly recommend doing them I finaly found out why I Hate Monopoly :)
Cheers all hope this was usefull,
Designs In Creative Entertainment, LLC.
An ideal introduction to game design
Dr. Pulsipher distills the critical elements of designing games into manageable chunks. This is an ideal course to take if you are interested in designing games, regardless of whether you intend to pursue it as a career or not.
Much of the material covers the specifics of the process of game design, but there is alot of prime advice to be had in the lectures on creating the right conditions for quality feedback and on understanding the realities of the publishing business.
A must-have certification if you're serious about designing, and I'd say, even publishing games!
Jeffro Johnson? (https://www.udemy.com/u/jeffrojohnson/) ,? 3 months ago
Pull Back the Curtain on the Game Design Process
I know that in the past there's only been a couple of times that I managed to blunder into some sort of prototype, but I had no clue as to what I was doing that was different than usual. Well... the material in this course nails down precisely what to do to get over that initial hump. It can save you from countless false starts and dumb ideas. And unlike other commentary on the design process, Dr. Pulsipher provides a whole menu of things that you can do in each phase of development.
This material reveals more of the dials and knobs of gaming than I even knew existed. And being aware of these things was enough to shift me from having an occasional promising idea to having more ideas than I know what to do with. Even just playing new games now, I cannot help but see "behind the curtain" and into the dilemmas the designers were facing. If you care about game design and actually do the work that this course entails, you are in for a profoundly illuminating experience.
There are no discounts for this class, or any others on this site. I am actually more likely to raise prices than to offer discounts, because discounts can be disrespectful to people who pay the full price. These classes are already much lower-priced than the same classes on Udemy.
Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years of part-time graduate teaching experience.
His book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland) focuses on practical advice for beginning game designers, about how you actually create and complete game designs. Three more books about game design are in progress. He also contributed to the books "Tabletop: Analog Game Design," "Hobby Games: the 100 Best," "Family Games: the 100 Best." His game design blog has been active since 2004, and he is a contributor and "expert blogger" on Gamasutra.com, the #1 site for professional video game developers.
His latest published game is the 2011 reissue with additions of "Dragon Rage," originally published in 1982. Three new versions of Britannia, including a 90-120 minute version and a diceless version, are forthcoming
Lew has a Ph.D. in military and diplomatic history from Duke University, from ancient days when degrees in media, computer networking, or game design did not exist--nor did IBM PCs. In 2012 he was a speaker at the East Coast Game Conference, PrezCon, Origins Game Fair, and World Boardgaming Championships. Long ago he was contributing editor for White Dwarf and Dragon magazines, and publisher of various game fanzines.
Game design blog: http://pulsiphergamedesign.blogspot.com/ and http://boardgamegeek.com/blog/435/pulsipher-game-design
Teach game design blog: http://teachgamedesign.blogspot.com
"Expert blogger", Gamasutra: http://gamasutra.com/blogs/LewisPulsipher/774/
former contributing editor, White Dwarf, Dragon, Space Gamer, etc.
former publisher, Supernova, Blood and Iron, Sweep of History, etc.
"Always do right--this will gratify some and astonish the rest." --Mark Twain
PreviewWhat you'll discover (5:39)
PreviewIntroducing the teacher (2:33)
StartGame design is education, not rote learning (2:52)
StartCourse length - depends on how long your game takes (2:06)
StartStudent entry survey - voluntary
PreviewThe Main Assignment (3:39)
StartSupplemental books and other materials (7:42)
StartYes, there are fundamental things to know to be a game designer (2:05)
StartSix words about what a game designer does
StartStay behind the curtain (2:22)
StartIs game design about "mind control?" (3:02)
PreviewThe fundamental difference is NOT video versus tabletop (4:43)
StartMake Money? Maybe. Get Rich? Most unlikely. (11:37)
StartTypical illusions of aspiring game designers (14:12)
StartReasons to design games (3:45)
StartIs it really work?! Fun as a hobby, work when it involves trying to make money (1:57)
StartMy take on Monopoly's problems
StartYour goal: complete games! (2:28)
PreviewThe quickest way to learn game design (8:02)
StartGamemaker and other game engines (7:32)
StartCreating levels and making mods (2:10)
StartTraditional games are NOT a good guide (10:58)
StartGamemaker Demo (10:48)
StartFormal education (a degree)? (6:26)
StartPlay lots of games? Maybe (4:52)
StartWhen you first do any complicated thing, you won't be good at it (3:48)